import pygame,sys
pygame.init()
screen=pygame.display.set_mode([640,480])
screen.fill([255,255,255])
my_ball=pygame.image.load("Image\\beach_ball.png")
screen.blit(my_ball,[50,50])
pygame.display.flip()
while True:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            sys.exit()